How can ICT be used to actively integrate international aspects in curricula in vocational schools?

Author/Cbuilder

Aase Højlund Nielsen
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Part One

TNAM Initiative / project description

Title

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How can ICT be used to actively integrate international aspects in curricula in vocational schools?

Description

Description
Keywords / TAGS

Coordinator contact details

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Coordinator Country

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Coordinator Region (NUTS code)

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Partners

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Theme

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  • Continuous training
  • ICT
  • Intercultural learning
  • Lifelong learning
  • Quality
  • Vocational guidance

Target Groups

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  • Individuals
  • Teachers
  • Head teachers/principals/managers

Type

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  • Best practice
  • New Skills Network

Sector

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  • Education

Educational sector

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  • Vocational/Technical secondary

Year

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additional info if needed

Language

Your Project language (ISO 639-2)
Languages you will look for

Part Two

TNAM results

1. LLP project or related resource

Title
    Connect the TEachers to reach and teach the NEt GENeration
Hyperlink
    http://tenegen.eu
Comments/Description
    The 24 months long project started in September of 2008, with 11 partners from 5 countries.

    A crucial point of the collaboration is the carfully thought-out planning, in which all possible aspects of the e-learning solution should be taken into consideration.

    Another point of the proposal was: we have to involve the representatives of target group into the collaboration in order to ensure a reliable validation of the products. In the partnership there are four Hungarian vocational educational schools, from where 60 teachers will be enrolled in the pilot.

2. LLP project or related resource

Title
    M.E.E.T. – Management E-learning Experience for Training secondary school’s students
Hyperlink
    http://www.meet-project.thebusinessgame.it
Comments/Description
    The project focused on the Business Game and its transfer to high schools. Thanks to BG the user can learn how managing a small business; know what works or not; test different strategies; play the game well in order to succeed and win the prize. BG is a simulation and role-playing game which has been specifically designed for young people. The project aimed at fostering its use within high schools in order to adjust the learning pathways to companies’ requirements; it is an appealing educational game and it enables the users to play a role and to launch a new company.The game is based on 5 stages. BG approach is innovative. Usually a teacher transfers the knowledge to the students. On the other hand BG learning model is based on the experience: the student has not a passive behaviour but he/she plays an active role and cooperates with the teacher and the other virtual colleagues

3. LLP project or related resource

Title
    LeTS Go
Hyperlink
    http://letsgo.pixel-online.org/info/
Comments/Description
    New information technologies have changed training methodologies, introducing elements of innovation that have redrawn the role of teachers and trainers. This context, valid in general, is even more relevant in language teaching and training. Multilingual skills, in fact, are increasingly important to avoid exclusion from the dynamics of a social and economic system with increasing international vocation.
    In this context, the Lets Go project intended to promote the practical experimentation of the LeTS Portal on the application of new technologies for language teaching and learning.

4. LLP project or related resource

Title
Hyperlink
Comments/Description

Part Three

CB4LLP Action Plan

Useful ideas

Stakeholders

Partnerships

Other

Solutions

General

Particular

Internal

External

Educational Sector

Non educational

Equipment

Systems for quality monitoring

Systems to document taken actions

Part Four

CB4LLP Impact analysis

Useful ideas


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